When
you think of local artists for comics and pop media, Chad Hardin
probably isn't the first name that comes to mind. But if you've been
a hardcore gamer or comic reader out the past five years, chances are
you've got a number of items with something he's designed.

--- With
several titles under his belt from most of the top comic companies,
as well as several role playing and video game illustrations to his
name, Hardin has been one of the hardest working designers out there
today. I got a chance to chat with Chad about his career so far,
education he went through, starting up his own art studio, and a few
other topics that came to mind. With no camera available for his
picture, we'll have to make do with a self portrait.
Chad
Hardin
http://www.hardinartstudios.blogspot.com/Gavin: Hey Chad! First off, tell us a little bit about
yourself.
Chad: Well
I was born and raised in Las Vegas Nevada. I’ve been drawing since
I was four. I’ve had a passion for comics ever since I was a kid.
After High School I moved to Utah to go to college and for the most
part have been here ever since. For the last ten years I’ve been
doing art for video games and comics.
Gavin: For those who don't know your work, what
are some of the projects and titles you've worked on?
Chad: Well I’ve worked on a ton of video
game packaging. I’ve done stuff for God of War, Neo Pets, Warhammer
40,000: Dawn of War - Dark Crusade, Lair, and more recently Aliens
Colonial Marines. As for comics I’ve worked on
Bloodrayne,
Fists Of Justice, Countdown To Mystery,
Will Eisner’s: The Spirit,
Reign In Hell, and I’m finishing up a
Spider-Man
story for Marvel this week.
Gavin: What were some of your favorite comics
growing up, and are there any specific comic artists who influenced
your work?
Chad: When I was really young I was into
Batman and
Justice League, which had to do the cartoon
“Super Friends” as much as it had to do with Batman or
Detective
Comics. In my pre-teen years I loved
Mad Magazine (Spy vs,
Spy an Sergio Aragones’s little gutter comics were always a
favorite of mine). When I was a teenager I became a huge
X-Men
fan, and was influenced a lot by its artists beginning with John
Romita Jr. around
Uncanny X-Men 210 all the way though Joe
Mad’s age of Apocalypse. So needless to say I was a huge Jim Lee
and Mark Silversti fan too.
Gavin: You went to both Southern Utah and
Academy of Art Education. What were those programs like and how
was that experience for you?
Chad: Southern Utah University’s Art program
was great at teaching foundation art courses, but there really wasn’t
a lot in the course catalogue for someone like me who was interested
in concept art and comics. Don’t get me wrong. I had great
professors who were phenomenal but the department was very small.
Still it was a great experience that prepared me for Master’s
School. Going to the Academy Art University allows me to really focus
on the classes and areas that interest me; which is awesome! However
because it is a Master’s program it is also a lot more demanding.
All of my professors at AAU are working professionals and they hold
the students to a high standard. So far I love it despite loosing a
lot of sleep in lue of doing tons of homework.
Gavin: You've worked for a number of
illustration studios over the years. What kind of work did you
produce, and from an artist's perspective what would you say are the
good and bad points to working for them?
Chad: Well when I was with Saffire I did a lot
of production art. Which wasn’t really that fun but it built up my
“Photoshopping” skills. It also afforded me the chance to learn
3D modeling on the job. Toward the end I got to do concept artwork
for a game that was never published which was fun but very
demoralizing when the project was canceled. Origin Studios was the
coolest job I ever had where I wasn’t my own boss. I got to do a
lot of packaging and advertising art form thumbnail to finish, which
is awesome. It was a real thrill to drive by a game store and see a
poster I worked on, or to walk into Wal-Mart and see packaging and
displays had a hand in. There were only two down sides to working at
Origin: Crazy Deadlines and Marketing Directors who fancied
themselves to be artists.
Gavin: You started up Hardin Art Studios in
2006. What brought about the decision to start your own company, and
how has it worked out for you since opening up?
Chad: The biggest reason is I wanted to do
comics! That is where my passion has always been, so when the chance
came along I jumped at it. At first it was a disaster. The book I was
supposed to work on never happened and I had to scramble to find
work. Fortunately I rolled with the punches so to speak and
everything worked out, but it was scary that first year. There are so
many unexpected things that happen when you run your own business
that you take for granted when you work for someone else. For example
I never planned on my computer breaking down, or loosing a client
that was 30% of my business the year before. It’s not for the faint
of heart that is for sure. On the flip side it’s totally rewarding
when you do succeed. My second year we (my family) made double of
what we did the first and this year we almost doubled it again. I
hope we do well this year now that the economy has tanked. So far we
are as busy as ever, but it keeps me awake at night worrying some
times.
Gavin: What would you say was your first big
break, and how did you manage to get the gig?
Chad: My first big break was the DC Talent
Search in 2006 at SDCC. I met with every editor there and that was a
huge break. I still didn’t get any work form them that year but I
was very persistent and made sure that whenever I did something new I
emailed them with an update. In November 2007, Joey Cavalieri gave me
a call and asked if I wanted to work on
Countdown To Mystery;
and the rest is sort of history. I’ve been given steady work from
DC ever since. By November 2008 I had penciled 10 books for
them.
Gavin: You've worked for both DC and Marvel
Comics. What were your favorite titles you worked on from each
company and why?
Chad: Well I’ve only done one job for Marvel
so far so the
Spider-Man story wins by default. As for DC I’m
most proud of the work I did on
The Spirit #24. Everything
really came together that issue. Wayne’s inks were killer, Lee’s
Loughridge’s colors were perfect, and the story was fun I can’t
tell you how awesome it is to work with Segio. It got a lot of
attention because (or despite of)
The Spirit movie that came
out, and the reviews of the art were all pretty good. As far as my
penciling goes, I did some killer stuff for
Reign In Hell, but
for whatever reason I don’t feel the final art was as strong.
Sometimes the penciler inker and colorist just don’t gel for
whatever reason and I think this was one of those instances.
Gavin: Did you find it difficult to keep to the
standard DC/Marvel versions of the way those worlds are supposed to
look without putting your own spin on things, or did you enjoy
working with the designs and having some creative control over what
it looked like?
Chad: No, it’s not difficult at all. Most of
the time I have a blast working with the designs. My editors so far
have given me free reign as to what I want to do. Obviously this is
with in reason. I’m sure if I decided to give say…Zatanna a
mohawk, I would run into issues, but for the most part I’m free to
draw things the way I want.
The Spirit was the exception to
that rule and it was very, very intimidating trying to get the Spirit
to look true to the way Eisner did it. In fact I struggled really
hard in issue 21 (which was my first issue). My editor actually
stopped me and told me to just practice drawing the Spirit’s face
for a day until I got the hang of it. By the end of issue 21 I was
having fun with it and by issue 24 I felt totally comfortable.
Gavin: You've also done a lot of work for video
games, titles like “Destroy All Humans” and “Lair”. Do you
believe fans still pay attention to the artwork outside the game, or
is that a lost art to gamers these days?
Chad: I think they do even if it’s on a
subconscious level. Maybe not with games that are way over-hyped like
Halo. They could put Halo 4 in a brown paper bag and people are going
to by it regardless, but with games that are new or not part of a
established franchise I think the packaging art and advertising art
is very important. Even with games that are download only; there is
still “packaging” art. There has to be something there that says,
“Buy ME! And not the other guy!” However with games getting so
advanced with their graphics pretty soon you might just see a screen
shot of the game instead of an illustration on the packaging and
Illustrations might be reserved for handhelds or games that don’t
have great graphics. Which would be sad to me, but that’s progress.
Gavin: Going a little more national, what are
your thoughts on the comics today, both good and bad?
Chad: Oh boy, Well I think most of the bad has
to do with the fact that print is dying a slow death and comics are
going to have to find ways to go digital if they want to survive.
That’s just the way it is. I don’t like it. I like to have my and
comics in my hot little hands and find it annoying to read on the
computer or on a tiny screen, The advantage to that is the web is a
lot cheaper to produce and distribute. So maybe comic readership will
explode in the next decade, but it will all be online rather than on
a rack. Hopefully there will always be a small niche audience there
to support local comic shops, but I don’t know. I wish I had a
crystal ball on that one. I know this much. I will always be drawing
comics. Even if no one reads them.
Gavin: Who are some of your favorite artists
out there today?
Chad: John Romita Jr. is still kicking a$$ and
I’m thoroughly convinced he is the only guy in comics who could
produce 3 comics a month and not slip a deadline. His dad taught him
well and Jr. learned it well. I love Travis Charest, I would cut of
parts of my body with a rusty spoon if I could draw like him right
now, but he’s just so slow. I think we need more guys who could hit
deadlines and fewer guys who drop fans on their heads. Steve McNiven
is awesome and Francis Lenil Yu is awesome too, and it appears they
can maintain awesomeness and crank out books. Ryan Ottley is by far
the best guy who pencils and inks his own stuff on a monthly basis.
Gavin: If you had to make a top five, what are
your most favorite comics currently out?
Chad: Goon by Eric Powell. Eric’s art
is so fresh! Here is someone who is doing something outside the box
and it is awesome.
Usagi Yojimbo by Stan Saki. Best writing
out their period, I’ve read him for over ten years and he always
entertains.
Invincible by Tyler Kirkham and Ryan Ottley, Who
knew you could do something new with superheroes? If you don’t like
the story, Ryan’s art is worth it alone.
Fables by Bill
Willingham. Also a very unique twist on story, and Bill Willingham is
just a great guy. And I know people are going to groan on this choice
but
Naruto.
Naruto is my guilty pleasure. I’m just so
stoked on how he uses ninja chakra to explain super powers. Soooo
cool.
Gavin: What can we expect from you for the rest
of the year?
Chad: Well a lot of TBA unfortunately.
Reign
In Hell #7, is the only thing I have that is solicited right now.
However I’m supposed to be the regular artist on a book with Paul
Dini and I’m excited for that. If you’re on Facebook try adding
me as a creator with Comic Books Beta and it will keep you in the
know.
Gavin: Is there anything you'd like to promote
or plug?
Chad: Right now, I’d like to invite everyone
go out and pick-up
Eclipso: Music Of The Spheres. Its my first
work for DC and the have put it in a sexy TPB. And its hot on the
racks. If you’re not familiar with anything I’ve done I think
that would be a great place to jump in. I’m always trying to
promote my
blog. If you like to see just straight pencils I usually
update every Friday. This year I’m going to try Tuesday and
Fridays, but we’ll have to see.